IN/OUT/INTO/INFRA

The CRAIVE Lab allows experimentation of Architecture inquiries and where they intersect those of Media concepts. Particularly, the ways in which design methods concentrate on the projective potential of analytical approaches.
There is a set of preliminary distinction that connects roles of site in the design of architectonic space and providentially establishes a framework to characterize concepts of program as they emerge out of site to translation effects.

Looking IN: MIRROR SPACES

Cognition and Learning 
When sensors tap back into the room to follow subjects, they may become their form of reconstructing cognitive capacities: outside content/site/context becomes ‘framed’ by formats of dissection, reconnection, archival that restructure any kind of specificity into a predisposed attitude of viewing. Site/content/context no longer influences spatial design predisposition: rather it is reconfigured according to the room’s narrative preferences.

Collective Mindscapes  
While all Control Rooms have controlling factors (also sensors) tapped back into the room itself, the room can become a form of accelerated feedback mechanism, whereby users of the room and the scrutiny of their own actions becomes the a kind of ‘hall of mirrors’ reflective-impact program of directed intro-surveillance towards willful self-control – of individuals and collectives. The panopticon archetype unpacks surveillance’s intimate relationship with concepts of transparency in architecture and structural dimensions of viewpoints.

Looking OUT : UI User Interfaces/COCKPIT

Urban Dashboards/Urban Games 
When sensors have a near infrastructural dimension, tapping into our immediate present space and time, they reflect back slivers of data – sections of simple correlation, in stacks of discontinuous relationships. Their assemblies create outputs which we aggregate into facts and fictions which expand programs for our reality playground.

Hyper/Time-Objects/Events
Sensors that tap into time archives of behavior, evolve different concepts of entity and subjects. These libraries have different insights into navigation of (present) landscapes and events, through the lens of a deeper time dimension of analysis and operation. Large time scales analysis, instantaneous perception and access to action become key aspects of the structuring of these spaces.

Looking AT/INTO: PROJECTIVE SPACES

Symbolic Spaces
Projective systems that exude meaning and message. These translate, compare and contrast program and aesthetic experience into larger contextual cultural frameworks. They become inhabited layers of reality which are used as either navigation systems or lenses into the world or repositories of a language or access point to a past frame of reference – an old world.

Mediation and Abstraction
Projection systems that reconnect elements into assemblies that reconfigure aspects of reality. They allow the flourishing and full extension of all other qualities of space that are non-physical including but not limited to: paradoxes, contradictions, inversions, customized translations.